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GIMPedFun with mapping spheres (Showcase | Slideshow)

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runSPOTrun13

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Re: Fun with mapping spheres

Post#8 by runSPOTrun13 » 03 Dec 2016, 18:03


hahaha @admin ... I tried, but since I was messing around and had so many layers (it wasn't a clean job, but an experiment for me), even the zip file is too large! my zipped .xcm is 19mib while site only allows for a max 10mib. The zip upload will be useful in the future though! I'll try to make a "clean" version and see if its small enough.
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RJKD
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Post#9 by RJKD » 03 Dec 2016, 18:38


I'm going to have a go at that text, thanks for your explanation runSPOTrun13

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Post#10 by runSPOTrun13 » 03 Dec 2016, 21:53


nice hollow sphere @RJKD So for less distortion on the sphere (this is important for clean images or text), it's best to create the image width=*1.5
i.e.
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You can type it in just like that and it will do the math for you...multiply by="*" divide by="/"
In this case you end up with a canvas that is 1800x1200, and you can create your square image in the center. Before map to sphere, right click on layer, and scale layer (make sure to unchain w/h) to a square...so you could either just type width=1200 or add a *.5 after the 1800. Your image will now appear "squeezed", but this is what you want as the mapping will stretch the width and make it almost normal again...after mapping you occasionally need to re-scale the mapped layer back to the *1.5 size again (I'm not sure why, I haven't played with it enough to really know what variables I'm changing). It's a few extra steps, but it keeps your image from getting stretched laterally in the map process so it's well worth it!
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Post#11 by runSPOTrun13 » 04 Dec 2016, 06:12


similar to dripdrop, just tried to clean up some techniques....still not totally happy with the mapped text, seems like I was off my guides by a lil.
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Post#12 by runSPOTrun13 » 04 Dec 2016, 09:03


more mapping...followed an environment mapped text tutorial, and had a lot of fun with it....definitely a different way to add dimension!
here's the tut: http://gimpchat.com/viewtopic.php?f=23&t=8423
here's what I did (of course I made my own emap and added some extras...that's part of the fun right?):
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Post#13 by runSPOTrun13 » 04 Dec 2016, 18:05


same mapping technique, but I used white shading instead of gausian blur on the map layer to achieve a bubbley look on the font.
http://gimpchat.com/files/5302_gimp.png
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Post#14 by runSPOTrun13 » 05 Dec 2016, 04:56


now I need a "wind" sphere to complete the collection...already had water and fire here's earth
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