This update is an attempt to tidy up the script (so that new textures may be added more easily) and also adds the option to adjust the opacity of the original texture layer if employed. I have also modified the brushed texture effect. The second new option is for applying the filter to the active layer in a layer stack rather than to a custom font file (requested by MareroQ).
The metal texture effects respond quite differently to adjustments made to the amount of metal texture used with the original texture.
Examples for the opacity option :
From the left: Original character - 100% opacity used - mid-opacity used - No opacity used.
Glitter-Opacity-100-70-0.png (211.96 KiB) Viewed 3719 times
Bright-Opacity-100-50-0.png (206.56 KiB) Viewed 3719 times
Dull-Opacity-100-50-0.png (185.17 KiB) Viewed 3719 times
Annealed-Opacity-100-50-0.png (197.37 KiB) Viewed 3719 times
Brushed-Opacity-100-50-0.png (187.83 KiB) Viewed 3719 times
And an example to show the old v new brushed texture:
Brushed-Old-New-NoTexture.png (345.79 KiB) Viewed 3719 times