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GIMP Python Fu ScriptsRender Map Script for GIMP (Showcase | Slideshow)

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tim

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Re: Render Map Script for GIMP

Post#8 by tim » 13 Jan 2018, 22:27


I use GIMP 2.8.22 and wrote the script in that version so I would recommend that version.
I am unsure about other versions. If the script runs without returning errors, then it should do all it's supposed to do.
No sandy beaches though, sandy beaches is manually added by whoever posted the results shown after the initial post.
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Post#9 by Farmer » 14 Jan 2018, 00:12


Hey thanks for quick reply! I'll update and try it again! Really thankful to you for compiling all the scripts, should be a huge time saver!
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Post#10 by Farmer » 17 Jan 2018, 17:39


Hey Tim,

Thanks for quick reply before. I was hoping that you'd still be willing to help me out. I did indeed get the script working however.... it creates horrible maps! Somehow I'm obviously messing up. So first Here is a link to my Imgur with the background image I started with, which is a cut out of a world map that I created on CC3. I'll also include another image of what the script is outputting for me (Which I'm sure is my fault, not the scripts.) Here is a link to filehosting where I have the zip of both where I started when I ran the script and where the script landed me as saves from GIMP. I'm gonna dig through the cartographersguild forum where the original method was published and see if I can figure out where I'm making my error from there but any help in the direction of not being an idiot will be greatly appreciate.
-Farmer

Ugly map included below.

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tim

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Post#11 by tim » 17 Jan 2018, 18:40


I think it doesn't look good because the map is too large.
It looks better when you zoom in at 100%.
Another thing I do to make it look less boring is to add an solid noise overlay layer.
Here's what i generated.
Attachments
map_large.png
map_large.png # (398.31 KiB) Viewed 71 times (Watermarked | Thumbnail)
map_large.zip #
(7.41 MiB) Downloaded 1 time
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Post#12 by Farmer » 17 Jan 2018, 20:29


Hey Tim,

Thanks for the help! I'll try lower the overall size to something smaller. I was wondering, the mountains on the maps on the page previous have a lot nice looking mountains. Is there something I'm doing wrong in the generation of the mountains? Should they be smaller in size, or more narrow, or basically any tips on making them not look like weirdo white and brown marks randomly risen above the land. On my next issue, what's with the dirt being so..... patchy I guess? I'll try another render with smaller section selected or with an overall smaller resolution.

Thanks again Tim, you're the best!\


Edit for another question: What's a good size for the image?
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Post#13 by Farmer » 17 Jan 2018, 20:33


Hey Tim,

Didn't rerender yet but man, that thing was huge! I have no idea why or what I was thinking when I made it 16k by 8k. What an idiot. I'll let you know how to turns out.

Thanks again for all your help!
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tim

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Post#14 by tim » 17 Jan 2018, 22:31


I would try 1000 x 1000.
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