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Anything GoesA model to control 3D digital models (Showcase | Slideshow)

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tim

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A model to control 3D digital models

Post#1 by tim » 08 Jul 2017, 15:08


model.png
model.png (170.86 KiB) Viewed 127 times (Water | Thumb)
If such thing existed, indie game makers could use it if they can't afford motion captures.
I could use it too. Like instead of having to photos of real models and using those as reference. I could just pose a model take a screen shot and have a reference image.

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Post#2 by RJKD » 09 Jul 2017, 05:25


How on earth would you control all the combinations of head, limb, hands, feet and torso lateral movements? If you could do this you could revolutionize an industry. Knowing you T, you quite probably will, your a very clever man.
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Post#3 by tim » 09 Jul 2017, 07:40


I think you just need a sensor like at each ball joint. Each ball joint would work like the mouse ball we have right now except with one extra rotation sensor the moving angle of joint, as you rotate 2 axis you can get in any position and rotation will make it so you can face a joint any direction after it's in the right position.
The model would have to be connected to a stand of some sort too so that if you want you can rotate relative to the stand as well.
Obviously I don't know how to make it myself, hehehe. I just think it's possible with with technology we have right now.
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Post#4 by tim » 09 Jul 2017, 08:39


$2000 - $8000 to get a patent licensing? I don't got that kind'a money... at least not right now. I am sure that money is easy to find once the product is available.
Why does a patent have to cost so much?
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Post#5 by tim » 09 Jul 2017, 08:57


I'd love to just sell the idea to a company but if licensing costs that much i don't know how I'll get patent to it.
Ah well.
However, I am more interested in seeing the product available on the market.
Knowing that I (along with a friend who first introduced me to Kun body models) have contributed to the ease of making games for Indie Game makers will be satisfying.
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Post#6 by tim » 09 Jul 2017, 09:10


If one day you see it on the market.. you know it came from here first heeh
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