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Update to Version 0.03 for Custom Font Metallic Effects for Gimp 2.10

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skinnyhouse
Script Coder

Update to Version 0.03 for Custom Font Metallic Effects for Gimp 2.10

Post#1 by skinnyhouse » 24 Nov 2019, 10:52


Custom_Font_Metallic_Effects_003.py
(58.72 KiB) Downloaded 66 times
This update provides a much greater degree of control over the application of the effects to a custom font, especially where the user wishes to retain some of the existing texture of the characters. This is more noticeable when used with the plainer metal textures, bright and dull.

I have made the following (high-lighted) changes to the filter dialog:

Control for the amount of original texture to employ is provided by a slider.

Control for the grey used as a base colour for adding metal textures is also now provided by a slider.

I have greatly reduced the default value of the selective blur artifact radius.
01_dialog.jpg
01_dialog.jpg (103.15 KiB) Viewed 2273 times
The existing character textures that seem to give some of the best results all use a wide range of shading in their designs; that said some dramatic effects can be created where there are just two colours in use.

If you find that the resulting effects are rather dark try lowering the percentage of black in the shade of grey with the slider and/or set the ‘Apply lighting plug-in’ option to ‘Yes’.

If you find that the results are rather flat try raising the ‘Final bumpmap depth’ option to the same value as the existing bumpmap depth.

Below are the results of my experiments on the various metal textures using three different character weightings and a range of settings.

Part 1
Metal Texture: Bright Gold

Image set 1: Created from plain white characters using a grey base with 50% black and an artifact blur radius of 0.0. You can clearly see the artifacts created during the bumpmap process – it is up to you whether you consider them to be an attractive feature or an undesirable blemish.
02_Bright_Set_1.png
02_Bright_Set_1.png (146.36 KiB) Viewed 2273 times
Image set 2: As above but with an artifact blur radius of 10.0. There are far fewer artifacts but the process has introduced some banding.
03_Bright_Set_2.png
03_Bright_Set_2.png (91.52 KiB) Viewed 2273 times
Image set 3: Created from plain white characters using a grey base with 90% black and an artifact blur radius of 0.0.
04_Bright_Set_3.png
04_Bright_Set_3.png (156.52 KiB) Viewed 2273 times
Image set 4: Created from plain white characters using a grey base with 10% black and an artifact blur radius of 0.0.
05_Bright_Set_4.png
05_Bright_Set_4.png (103.39 KiB) Viewed 2273 times
The next set of images employ the original texture of the characters – which were created with the following pattern fill from Gimp.
06_Bright_Pattern.png
06_Bright_Pattern.png (84.15 KiB) Viewed 2273 times
Image set 5: Created with the original texture set to 50% using a grey base with 50% black and an artifact blur radius of 0.0.
07_Bright_Set_5.png
07_Bright_Set_5.png (174.62 KiB) Viewed 2273 times
Image set 6: Created in the same way as with set 5 but with an artifact blur radius increased to 10.0.
08_Bright_Set_6.png
08_Bright_Set_6.png (146.11 KiB) Viewed 2273 times
Image set 7: Created with original texture set to 100% and the percentage of black used set to 90%
09_Bright_Set_7.png
09_Bright_Set_7.png (141.8 KiB) Viewed 2273 times
0

skinnyhouse
Script Coder

Post#2 by skinnyhouse » 24 Nov 2019, 11:03


Part 2
Metal Texture: Dull Gold
Image Set 1: Created from plain white characters using a grey base with 50% black and an artifact blur radius of 0.0.
10_Dull_Set_1.png
10_Dull_Set_1.png (150.71 KiB) Viewed 2271 times
Image Set 2: As above but with an artifact blur radius of 5.0.
11_Dull_Set_2.png
11_Dull_Set_2.png (132.41 KiB) Viewed 2271 times
Image Set 3: Original texture set to 100% with the percentage of black used set to 10% and an artifact blur radius of 0.0.
12_Dull_Set_3.png
12_Dull_Set_3.png (174.03 KiB) Viewed 2271 times
Image Set 4: Original texture set to 100% with the percentage of black used set to 50% and an artifact blur radius of 5.0.
13_Dull_Set_4.png
13_Dull_Set_4.png (146.65 KiB) Viewed 2271 times
Image Set 5: Original texture set to 50% with the percentage of black used set to 50% and an artifact blur radius of 5.0.
14_Dull_Set_5.png
14_Dull_Set_5.png (132.86 KiB) Viewed 2271 times
Metal Texture: Annealed Gold
Image Set 1: Plain white characters with the percentage of black used set to 10% and an artifact blur radius of 0.0.
15_Annealed_Set_1.png
15_Annealed_Set_1.png (147.32 KiB) Viewed 2271 times
Image Set 2: The same characters with the percentage of black used set to 50% and an artifact blur radius of 0.0.
16_Annealed_Set_2.png
16_Annealed_Set_2.png (158.08 KiB) Viewed 2271 times
Image Set 3: The percentage of black used set to 100% and an artifact blur radius of 0.0.
17_Annealed_Set_3.png
17_Annealed_Set_3.png (149.84 KiB) Viewed 2271 times
The next sets of characters had another Gimp texture added before applying the ‘annealed’ texture.
18_Annealed_Pattern.png
18_Annealed_Pattern.png (413.81 KiB) Viewed 2271 times
Image Set 4: Using characters with this texture, the annealed metal texture set to 10% and the percentage of black used set to 10%.
19_Annealed_Set_4.png
19_Annealed_Set_4.png (165.86 KiB) Viewed 2271 times
Image Set 5: The same settings but with the annealed metal texture at 50%.
20_Annealed_Set_5.png
20_Annealed_Set_5.png (166.62 KiB) Viewed 2271 times
Image Set 6: The same settings but with the annealed metal texture at 90%.
21_Annealed_Set_6.png
21_Annealed_Set_6.png (154.54 KiB) Viewed 2271 times
1

skinnyhouse
Script Coder

Post#3 by skinnyhouse » 24 Nov 2019, 11:13


Part 3

Metal Texture: Glitter Gold
Image Set 1: Plain white characters with the percentage of black set to 90%. The lighting plug-in option has been used to enhance the effect.
22_Glitter_Set_1.png
22_Glitter_Set_1.png (194.84 KiB) Viewed 2271 times
Image Set 2: Original texture employed set to 50% with the percentage of black also set to 50% and with the lighting plug-in option set.
23_Glitter_Set_2.png
23_Glitter_Set_2.png (185.8 KiB) Viewed 2271 times
Image Set 3: The same characters without the use of lighting produces a much flatter, stony look.
24_Glitter_Set_3.png
24_Glitter_Set_3.png (185.01 KiB) Viewed 2271 times
Metal Texture: Brushed Gold
Image Set 1: Plain white characters with the percentage of black set to 50% and artifact blur radius set to 0.0.
25_Brushed_Set_1.png
25_Brushed_Set_1.png (153.12 KiB) Viewed 2271 times
Image Set 2: Textured characters with the original texture employed set to 10%, the percentage of black set to 50% and the lighting plug-in set.
26_Brushed_Set_2.png
26_Brushed_Set_2.png (188.61 KiB) Viewed 2271 times
Image Set 2: The same settings as above but with the original texture employed set to 90%.
27_Brushed_Set_3.png
27_Brushed_Set_3.png (190.38 KiB) Viewed 2271 times
Metal Texture: Verdigris Gold
Image Set 1: Plain white characters with the percentage of black set to 50% and artifact blur radius set to 0.0. The verdigris base is taken from the metallic darker colour which, in the case of the gold colour, is black.
28_Verdigris_Set_1.png
28_Verdigris_Set_1.png (121.14 KiB) Viewed 2271 times
Image Set 2: The same settings with an extra ‘verdigris’ texture layer added to the custom font file.
29_Verdigris_Set_2.png
29_Verdigris_Set_2.png (182.21 KiB) Viewed 2271 times
Image Set 3: Striped texture characters with the original texture set to 50%, the percentage of black set to 50% and the artifact blur radius set to 0.0.
30_Verdigris_Set_3.png
30_Verdigris_Set_3.png (71.36 KiB) Viewed 2271 times
Image Set 4: The same settings used as the previous image but with an extra ‘verdigris’ layer added.
31_Verdigris_Set_4.png
31_Verdigris_Set_4.png (177.71 KiB) Viewed 2271 times
2

Issabella
Script Tester

Post#4 by Issabella » 26 Nov 2019, 08:55


Thank you so much Skinnyhouse for this new improved version. :gimp_clap:
Your constant effort is worthy. :gimp_clap:
Issabella

Don’t be afraid to start over. It’s a new chance to rebuild what you want.
0

Alan
Forum Member

Post#5 by Alan » 27 Nov 2019, 08:21


Thank you very much for this new evolution of this script. :learned_something: :gimp_clap:
0

skinnyhouse
Script Coder

Post#6 by skinnyhouse » 27 Nov 2019, 18:16


Thank you Issa and Alan. You are very welcome.
0

Pat625
Tutorial Creator

Post#7 by Pat625 » 28 Nov 2019, 04:19


Skinnyhouse, you must really love to work! Thank you again!
0

skinnyhouse
Script Coder

Post#8 by skinnyhouse » 28 Nov 2019, 09:56


Keeps me out of mischief Pat.
Thank you.
0


GIMP/GL:  Tutorials | Tips | Questions | Interests | Script Requests
Recommendations:  Index | Top 10
Resources:  🡆 Python-Fu Plug-ins | Scheme-Fu Scripts | GIMP
Python:  Lessons | Questions | Exercises
The Arts:  GIMPed | GIMPed Photos | Other | Contests | Public Domain Images | Isolated Images | Blender
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